In this 2018 GDC talk Electronic Arts' Magnus Nordin gives an overview of the potential of neural nets in game development.Plus, Nordin offered the audience an...
Efficiently managing the scope and implementation of procedural systems is tricky business, but Insomniac Games did just that during development of its 2018 open-world...
Newsbrief: Github has detailed and launched a handful of new features that aim to arm devs using the platform’s repositories with new tools to improve...